ReDress

Product Design

App for clothing organization with sustainable twist
Navigation Walkthrough

Project Overview

Outcomes

A high fidelity ios app prototype that was pitched to 20 guest critics along with design strategy

Duration

13 weeks

Team

Karam Yoo, Amber Li

Role

UX Design, Design Strategy, User Research, Information Architecture, Mid-fidelity Prototyping , High Fidelity Prototyping, Visual Design

Challenge

How might we encourage users to utilize their existing closets in a more sustainable way?

Fashion is one of the most polluting industries.

Problem

Fashion is the third most polluting industry and environmental concerns are constantly overlooked for the sake of profit. Fast fashion encourages consumers to constantly buy more and more clothes to keep up with quickly changing trends then discard them after a few wears.

Statistics about the impact of fast fashion on consumption trends

Challenge

“How might we encourage users to make more use of their existing closets?”

Upon conducting market research about fashion and sustainability, we found that most of the existing resources had to do with encouraging consumers to buy more new clothes from sustainable fashion brands.

Instead of encouraging users to continually buy more new clothes, we based our app’s concept around the idea ‘The most sustainable item of clothing is the one already in your closet’.

Research

With our idea of an app that promoted sustainability and the better utilization of one’s closet, we conducted foundational research through 6 live interviews and an online survey with 34 respondents.

Some of the findings from our user research

Identifying the opportunity area

Through our research, we were able to refine our app concept. While initially we had thought about having a heavy focus on sustainability, our research showed us that while many of our users cited being interested in sustainability, they continued to shop at fast fashion brands for reasons such as price and diversity of styles. On the other hand, the majority of our users felt that they did not utilize their closets enough and were interested in knowing the contents of their closets.

Hence, by focusing on giving users information about the items already in their closets we could enable users to utilize their closets better and by doing so also help them take the first step towards sustainability.

Who are our users?

From our research, we identified 2 main target groups and created user archetypes for them: 

We categorized our users into sustainability focused and style focused groups

Ideation

Based on our user archetypes and research insights, we ideated features that would be useful to our target user groups.

Potential features and user pain points they stemmed from

Testing our Concepts

Paper Screens

To quickly ideate what features potential screens would include, we drew paper screens so we could explore different paths without investing too much time in the visuals and layout.

Paper screens that we drew to quickly ideate features and screens

Low-Fidelity Wireframes

Once we had low-fidelity wireframes of our concepts, we presented them to several users to gage their feedback. At this stage we realized that the feature users wanted the most was an outfit generation feature. While users were intrigued by the features such as wear statistics which would show them which items of clothing they were utilizing or not utilizing, the outfit generation feature would be the most actionable for them, as it would enable them to get new looks out of old clothes.

Low-fidelity prototype we showed to get user feedback on

Branding

With our insights from user testing in mind, we iterated our designs to arrive at our final high-fidelity prototype. At this point, we also applied our branding. For our brand colors, we chose slightly muted colors to convey a natural and eco-friendly vibe, but also made sure to keep the colors vibrant enough so the app felt energetic. Our logo combines a tree and a price tag and is a nod to the true price of fashion.

Brand identity for ReDress


High-Fidelity Prototype

Problem

There is a lot of food waste while simultaneously, a lot of people suffer from food insecurity.

Image courtesy of Rescuing Leftover Cuisine

Challenge

How might we make it easier for rescuers to volunteer with Rescuing Leftover Cuisine?

Rescuing Leftover Cuisine (RLC) is a nonprofit food recovery organization. Their mission is to prevent excess food from going to waste by feeding people instead of landfills. They achieve this by engaging volunteer rescuers to deliver surplus food from donor partners (businesses) and deliver it to recipient human service agency partners (HSAs). Rescuing Leftover Cuisine wanted to increase volunteer rescuer engagement by improving their web app experience for volunteers and came to Blink (a UX Design and Research Consultancy) for a UX solution.

Scoping the Problem

RLC had a system of a web-app, email and texts, that comprised the digital experience for their volunteers. Through presenting our research and design audit findings through a workshop with a client, we decided to focus on the core rescuer experience. We wanted to make it easier for rescuers to 1) browse for rescues, 2) view rescue details 3) sign up for rescues and 4) access relevant information about the rescues on-the-go.

Part of the design audit we conducted for RLC and our priority circle exercise

Imagining the Experience

To help with imagining how volunteers would want to interact with the parts of the web app we were redesigning, we created proto-personas to cover some of the characteristics displayed by our users. By doing so we wanted to be inclusive of the different patterns of some of our users we discovered through foundational research, such as sign up behavior and branch by branch differences.

We considered patterns that came up during foundational research such as signup behavior, branch-by-branch differences and more

Getting the Ideas Flowing

Quick sketches generated to gauge possible design features

Translating Insights Into Design

After considering different scenarios our users might encounter, we designed an event calendar, with a split screen design with available rescues on the left and a calendar on the right. We also designed for two main ways of interacting with the calendar.

Filtered View

We designed a filter panel, which would allow users to specify criteria such as location, distance and day & time to find the rescue most convenient for them.

Calendar Month View

To allow for more general browsing and browsing with a specific date in mind, we also utilized the calendar month view, where users would be able to see all events in the month/ or a specific date in the event list.

Testing our Designs

Once we had low-fidelity wireframes of our designs, we conducted user research with 11 RLC volunteers, across 5 different states.

Low-fidelity wireframes presented to users

Iterating to Arrive at Final Designs

With insights from user research sessions, a design charette with designers at Blink, and discussions with our client, we made changes until we arrived at our final designs.

Problem

Pointz was

Challenge

How might we use crowdsourced data to build better bike routes?

Currently I am only able to share limited information about this project, but in the meantime, if you want to learn more, the app is available for download on Apple app store and Google play store.

Closet Cleanout

Users can tag clothes that they don't wear with options : donate/recycle/upcycle and resell and learn about each option

Compare Closet

Users can compare items of clothing they are considering buying and compare them to clothes they own

Outfit Suggestions

Users can get algorithm generated suggestions for outfits and can add these to the closet

Wear Statistics

Users can see information about how they are utilizing their closet and determine what actions to take

Takeaways

I learnt just how important it was to test with users as through research sessions I discovered that some things that were obvious to me as the designer, were not intuitive for them at all. I also realized it is valuable to continue to iterate designs based on user feedback and critiques. More of my takeaways from this project and my internship at Blink UX can be read here.

Our two user personas are a style conscious person who is just getting started with sustainability, and a person who is living a sustainable lifestyle but who struggles with cutting down clothes shopping.
We ideated ideas for features based upon common problems our users experienced
At this point in our design process, we decided to conduct some user testing. Through user testing we found that users really wanted a feature that would help them find outfits from their closet , so we added outfit generation and suggestion features.

Lessons Learned

Through this project, I learned about the importance of design strategy. Deciding on what message our product was to convey and how we hoped our users would benefit from it helped us define the features we needed in our product. In the future, I would further the message of sustainability by having a better process of cleaning out the wardrobe. To align with our brand’s vision, we would want clothes that are not utilized to go to new homes or be recycled whenever possible and one way we could do this is through partnering with recycling centers and thrift shops etc.

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